Development Journal - Nov 1
Reminiscence » Devlog
Update Overview
This week, our goal was to incorporate the feedback we received from the playtesting session we ran on Friday to complete our Alpha release.
Progress
Implementation
Controls & Cues
- Added interaction cues for both xbox controller and keyboard/mouse input. For the xbox controller, now using online open source icons, but will use assets from the design team later.
- Added interaction cues for new interaction modes.
- Changed crosshair’s sprites and made sizing dynamic depending on if objects are/aren’t detected. Inverted +, o crosshairs to make interaction more salient.
- Fixed canvas size for the TV play/pause controls being inconsistent
- When a branching item is picked up, both versions are picked up together and a choice is presented to the user
- Changed control mappings such that inspect is button west and cancel is button east
Scenes
- Main Menu changed to fit designs. It now renders as a 3D image instead of a canvas.
- Created a new Memory scene to act as our puzzle location
- Made a copy of attic that only includes the side bedroom, with static blocking the windows
- Added camera effects when in memory scene to evoke feeling like you are in the tape
- Added button on TV canvas to enter memory scene and a new Input Action to leave memory scene back to attic
- Added Memory scene canvas to inform users the tape is rewriting itself when a branching item or all three key items are placed in the right locations. Automatic transport to the attic in front of the TV after these two cases is done.
- Players will be immediately transported into the Memory scene once they insert the tape, select a branching object, and open the TV to introduce the teleportation into the tape mechanic.
- Branching items have been moved closer to the TV
- Changed control mappings such that inspect is button west and cancel is button east
- Attic textures were updated to match the new assets
- Objects were resized to fit Vini’s model
- TVmodel now has emission and light sources on video playing.
Object Interactions
- Removed placement mode, made objects snap to raycast hit or puzzle target upon placement
- Hovering the cursor over an interactable object will cause that object to be highlighted for the duration the cursor is on it
Camera
- Hided cursor and adjusted horizontal camera speed.
- Readapted camera position to resizing on change.
Puzzle Logic
- Refactored puzzle logic related code for cleaner architecture
- Refactored object distance code for cleaner architecture. Objects can be placed in their correct locations and no longer removed.
Scripts & Tapes
- Colored versions of the tapes were created
Assets - Models
- New decoration models added.
- Main attic textured.
- Tape 1 colored.
- Main menu designed.
- Paused menu sketched.
- Glitch shader finished.
Assets - Audio
- Audio fully implemented for tape 1 original and branches
- Background music
- Voiceovers and effects for animatics
Challenges
- World vs local vectors inconsistent across functions made placing some objects difficult
- Difficulty with saving a scene state made initial implementation of scene hopping difficult. This resulted in a cut corner with two attics in the same scene and teleportation of the player between them.
Files
ReminiscenceGame (2).zip 91 MB
Oct 27, 2023
Get Reminiscence
Reminiscence
Explore Vini's memories of his brother by fixing the set of mysterious, corrupted VHS tapes in his room
Status | In development |
Authors | thepurplenebula, Infinityworlds, Tianyu Zhang, valeriewirianto |
Genre | Interactive Fiction, Puzzle |
Tags | Atmospheric, Singleplayer, Story Rich |
Languages | English |
Accessibility | Subtitles |
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