Development Journal - Nov 29


Update Overview

This week focused on making adjustments based on feedback got from our beta session and preparing for the ubisoft playtesting session. We also finished the playtest report reflecting on all the previous playtesting sessions.

Progress

Implementation

Controls & Cues

  • Collider of player was updated to allow for movement over small objects in ground (eg. paper, skateboard)

Object Interactions

  • New subtitles were integrated into non-interactive objects. Some voice lines were also updated.
  • Key items already placed in the correct locations in the memory scene were made so they did not move when bumped into them
  • Fixed bug where picking up one of the stencils permanently attaches it to the player's hand.
  • Fixed issue where non-wall-mountable items don't get placed if the cursor is slightly pointed at a wall. Now, if your cursor is on a wall it just drops the item near that wall.

Puzzle Logic

  • Tape 2 bug where it wouldn’t appear after completing Tape 1 was fixed.
  • Bug where placing the poster branching item in the correct location but doesn’t trigger puzzle target after removing and reinserting the tape was fixed
  • Prevented players from picking up or moving puzzle items after correct placement
  • Added glitch animation to the 3D poster target object in the memory scene, in order to make it more obvious that it is a poster.

SFX

  • Fixed the audio problems from last week. Moved the original audio source objects to audio clips in the script.

Additional

  • Transparency bug of player character and cupboard was fixed by updating their materials
  • Increase lighting in the memory scene to make it easier to navigate.

Scripts & Tapes

  • Slight changes to glitched objects sizing in the tapes have been made.
  • Extra video clues have been made for the sake of better guiding players between puzzles. 
  • Tape 2 was fully integrated with audio and cues into the build.
  • Added ending cutscenes

Assets - Models

  • Integrated all model textures into the game for new objects (chair, posters, stencil)
  • Integrated new assets for Tape 2 key items, replacing its placeholder objects

Challenges

  • One of the core pieces of feedback we received is that is not obvious to the player that they need to pick up the poster and bring it with them into the memory. A design problem we attempted to tackle is how to make that easier to understand. We brainstormed a lot of ideas and eventually landed on improving the puzzle targets to look more like their objects. For the first object (posters) we will be more explicit and add a texture animation, as the silhouette is a rectangle and many have thought it was a window.

Files

Playtesting Report.pdf 919 kB
Nov 27, 2023

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