Development Journal - Nov 22


Update Overview

This week we mainly focused on completing the beta release of the game by incorporating all features, SFX, animations, and model texturing.

Progress

Implementation

Controls & Cues

  • Replaced control icons with new icons, and added support for keyboard cues.
  • Changed the “enter memory” button to use the dial in the TV
  • Integrated new sprites for TV controls
  • Added a pause menu that allows
    • Resume the game
    • Opening a settings page
    • Returning to main menu
  • Fixed the skip button on the intro scene to be bigger and selected by default
  • Fixed resolution of control cues to scale with screens
  • Fixed bug where the objects hide the UI

Object Interactions

  • Added audio dialogue to all props upon inspection interaction
  • Moving the player character now includes dynamic animation states between idle (no movement) and walking (movement)

Puzzle Logic

  • Level 2 has been implemented. Players can now view the second tape and place the corresponding branching and 3 key items for the ending of the second tape.

SFX

  • Integrate object interaction (pickup and placement) sfx for most of the interactable objects. Other objects will be added later.
  • Added sfx for correct key object placement and when the tape changes (when branching object is correctly placed or all key objects are correctly placed)

Additional

  • Added a script to flip animations into their reverse.

Scripts & Tapes

  • Tape 1 updated with better subtitles and glitch effects + audio
  • Updated intro scene with new effects
  • Added transition into memory scene

Assets - Models

  • Integrated ready all model textures into the game.
  • Animations (boxes) were integrated into the game but lack interaction currently.

Assets - Audio

  • Level 1 interaction sfx complete
  • Entering/exiting memory sfx complete
  • Branching/non branching items correct/incorrect placement sfx complete
  • Level 2 interaction sfx in progress 
  • Tape 2 foleying in progress
  • Integrated level 2 background music

Challenges

  • Two different animators meant that there were some inconsistencies in naming the rigged model, thus animation had to be implemented late into the week’s development.

Files

ReminiscenceBeta.zip 748 MB
Nov 22, 2023

Get Reminiscence

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